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Steve the jumping dinosaur backwards
Steve the jumping dinosaur backwards




steve the jumping dinosaur backwards

Ladiva’s “Jewel Resort Screwdriver” throw in Granblue Fantasy Versus).Ī kind of mix-up, that forces the defending player to guess their blocking between two options (i.e. Many other games allow similar input leniency, including Potemkin’s namesake Potemkin Buster & Vasuraga’s “Great Scythe Grymoth” command grabs (normally a 632146+Punch input) as well as other select 360 grabs (i.e. The rotation can be started either clockwise from forward to up, or counter-clockwise from backward to up. Tizoc’s “Justice Hurricane” from Garou: Mark of the Wolves).Īlthough documented as a 360° special move, Zangief's Spinning Piledriver-the first fighting game 360-can be realized with a 270° rotation. The 360, along with the similar 720, is often used for powerful command grabs given to grapplers (i.e. SNK 2 scene that refers to a phenomenon in 3v3 team fighters, when the opponent has 3 characters left while the player only has one, and the player still manages to comeback & defeat said opponent.Ī circular joystick motion, usually from forward to down to back to up. A simpler way to explain this concept is “cancelling or combo’ing a move or string into a special move.”Ī term originating from the Capcom vs. 245 Super Jump Cancel or High Jump Cancel (SJC or HJC)Ģ-1 combo - also known as a 2-in-1 cancel or a special cancel (can be used synonymously with “ buffering ” sometimes called an “interrupt combo”)- is a natural combo which takes advantage of the fact that after executing a normal attack in certain games, the player is able to immediately cancel or freely interrupt the animation of the normal to execute a special attack, sometimes without necessarily having to wait for the normal to completely finish.223 Shotokan Character/Shoto/Shotoclone.






Steve the jumping dinosaur backwards