
If that sounds like you, feel free to skip to the bottom. In short: I have absolutely no intention whatsoever of writing a comprehensive, choice-by-choice guide to this game unless people really, REALLY want one. Getting on the character routes isn't particularly hard at all, but it's also not really the point. It gameifies the visual novel medium not by adding in stats or minigames, but instead by being more reactive than any other VN I've ever played. This is a game that was made with experimentation and chaos in mind half the fun is seeing just how far it lets you push the more out-there options. What I'm getting at with all this is that in my opinion, playing this game with a guide that dictates all the choices you make completely defeats the purpose of its design. The choices you make spiral into further choices down the road, and even after spending three months completely immersed in it there are sequences I still have yet to figure out how to activate. A single playthrough of the Matsushita route can involve upwards of TWO HUNDRED choices, and a preposterous number of those choices have lasting effects on incidental dialogue, change the manner in which characters react to you, or in some cases cause major, dramatic shifts in the game's plot. 6 If You Read Section A And Skipped Right To The BottomĪngel Beats: 1st Beat is an outlandishly convoluted game.5.5 We Genuinely Thought This Scene Was Cut Until a Tester Found it.


3.4 Why could I make last playthrough, but it's missing in this one?.3.2 How much of the anime does this game cover?.3.1 Does this game actually have an OP?.
